A swath of supernatural occurrences
seems to be plaguing Iowa. A string of deaths in a quiet farming community
seem to warrant investigation. Can you find the source of the evil before
Death visits this village again? This adventure is for Mid level heroes
(5th - 8th) and is set in early August of 1895. The first adventure in
this series is American Gothic Earth. While it is not essential to have
played the first adventure to successfully complete this adventure, it
is preferable that these adventures are played in order. The Living Death
Campaign uses a dew D&D version of the Masque of the Red Death rules.
It is April 1985 and a special election
is being held in Montgomery, Alabama to replace the late Senator William
L Clay, the political tensions have risen to the point where lives are
being threatened. But, what does this have to do with The Brotherhood of
Moebius, and their activities? This is a one round Living Death tournament
suitable for characters of mid to high level. Retires 12-15-03.
The walking dead. The cursed. People
breathing, but acting as if they are dead. Cases of temporary undeath are
cropping up among the villages of the Nisqually Valley Indians, south of
Seattle. What new curse is this, and how is the Great Enemy involved? Will
you succumb? An advanture set early fall of 1895 for Living Death characters
of 1st through 13th level. The Living Death Campaign uses a new D&D
version of the Masque of the Red Death rules. Retires 12/15/2003
Once again the Society is sending
you to jolly olde England, but this time to the seat of learning at Oxford.
A rival qabal has been studying the wrong lessons. It is June 1895 and
this is Inner Circle #2, an adventure for heroes of 4th to 13th levels
or with 4 (or more) favorable notices of the Inner Circle. The Living Death
Campaign uses a new D&DÔ version of the Masque of the Red DeathÔ
rules. Retires 12-15-93
The Society wishes you to visit
Portland, Oregon, "The Worst Port in the World" and contact a too silent
Watcher. Can you learn the secrets of the very dangerous City of Roses
and survive to tell the tale? This adventure takes place in early May 1895.
A group of all 1st level heroes may have difficulty surviving this adventure.
The Living Death Campaign uses a new D&D version of the Masque of the
Red Death rules. Retires 12-15-03.
The heroes are called into Paris,
France in order to recover a mysterious amulet from the Louvre. But all
is not as it seems, and soon they become involved in one of history's greatest
secrets. A Living Death adventure for heroes of mid or high level. Heroes
less than 5th level must have 8 positive notices of the Inner Circle (and
no negative ones) to participate in this event.
You are invited to play golf at
a country club in South Africa. However, the invitation comes from the
White Rose, so you're likely to be chasing more than just a little white
ball. This adventure takes place five days before and 7,850 miles away
from the events in "Yuletide Spirits", so it is inappropriate for a single
hero to play both adventures. A one-round Living Death adventure for heroes
of 1st through 13th level. The Living Death Campaign uses d20 System Masque
of the Red Death rules. Retires 6-15-04